The game also features some very well rendered cut scenes now and then. There are some very tasty special effects for fire and spells that add nicely to the eye-candy. Also, the 3D characters are very well modeled and animated. They actually manage to go head to head with the excellent Grim Fandango. The pre-rendered backgrounds are some of the most detailed settings yet seen in this style of game. The graphics in Return to Krondor are exceedingly well done. The other choice is ‘reflex,’ which incorporates an innovative system of actually controlling your tools with the mouse to pick locks and disarm defense systems. You can let it be a chance roll of the dice based on your ‘skill at traps,’ much like Betrayal. Also, the game gives you an option of how you want to deal with traps and booby traps. An extensive alchemy system requires your mages to transport much equipment, which allows you to make you own spells. There are several new aspects of Return to Krondor‘s gameplay that differ largely from Betrayal. Love Hewitt?), a Priest-Warrior named Solon, Kendaric of the Wreckers Guild (everyone’sįavorite afternoon tea-club), and William, the guard of Krondor. Jimmy the Hand), Jazhara the court mage (voiced by Neve Campbell? Or Jennifer Your party includes Squire James ( Betrayal fans remember him as the thief It is now up to you and a party of 5 to stop him. History and fantasy, this bad man wants the Tear of the Gods in order to create Following in the tradition of bad men throughout The plot involves an almost immortal pirate (bad man) who is after a sacredĪrtifact called the Tear of the Gods. The combat now is seamlessly incorporated into the gameplay. The game works much like an adventure game in that you move 3D characters over pre-rendered backgrounds. Return, however, takes place entirely in third-person and in a much smaller, more focused area. Betrayal took place in a vast world in which the player navigated his or her (damned women’s lib makes me change my writing style) party using an overhead map, punctuated by quasi-3D tactical combat or trap evasion at key points. Return to Krondor is a somewhat different game than its predecessor. Take my word for it, Return is the actual sequel, while Antara was just a very, very similar game using an updated version of the original Krondor engine that, because of Feist’s lack of involvement, had a disappointing story line. It would also most likely bore you to death with words like “license” and “developers” and “legal” and so on and so forth. Now, after suffering through the pseudo-sequel Betrayal at Antara, we the gamers are now presented with a true sequel to one of our most revered classics: Return to Krondor.Įxplaining why Return to Krondor (and not Betrayal at Antara) is the actual sequel to Betrayal at Krondor would take some time. Based on Raymond Feist’s line of Midkemia novels, Betrayal at Krondor had a depth of story and character that rivaled even Origin’s seminal Ultima series. It featured a vast world, tactical combat, and a richness that actually managed to pull in even non-RPG gamers. One of the greatest, longest, best-selling, and most enduring role-playing games of all time is Betrayal at Krondor. Stop that Bad Man…Kill him! Kill him dead!
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